![]() It's like the ear is saying to us "this note is so heavy, it doesn't stop - even when we hit the ground". I think it depends a good deal on what is being played, but in certain settings it seems to me to add to the sense of "weight" of the sound. So, this leads us to a question, what happens to a funky bass sound when we extend the release like that? Does it get less exciting, or more exciting? If you make set of repeats (or use the ARP's repeat function, I believe), you will find you get that blurring only by extending the release. ![]() We can tell that the release has been extended in Machine Gun because at a couple of points in the song we get a repeated note. But, I have found that there are occasions when this is not so, and this preset as used in Machine Gun, is an example. The idea behind this is that you will get a sharp end to the note, and this will add to the rhythmic quality and the overall tightness of the playing. If you check out lessons on how to make funky synth bass sounds they will often tell you to set the amp release to zero. You have been very helpful to me making this sound and I can tell you like funky bass sounds in general, so I will explain an interesting thing I have learned about them. As it is, i don't believe you have produced the sound in your soundfile - at least not in timewARP alone.ĭrumpilot, I have played around with your preset and the only improvement I have been able to make is to increase the release time on the amplifier. If you have åosted the wrong screenshot, then please post the correct one. And with that screenshot it also look like it's not a pure sound from any other ARP 2600 either.īut you got a free funky Arturia ARP 2600 sound, and a free lesson in sound design with it. What else is going on to produce that sound, if you actually have produced it with timewARP.Īrturias ARP 2600 can produce many funky sounds, but i doubt this excact one is one of them. There is no way, that the sound you posted in your soundfile is produced by the screenshots settings alone. only the ring modulator is going through the filter, - beside a Sine waveform, that does'nt have any level and thus produce no sound. So the ring modulator should not produce that change to the Pulse waveform we hear in the soundfile.ģ. ![]() only a single Pulse waveform from a single OSC is used, that even is ring modulate by it self. The VCA is even routed to the mixers VCF input, so there is'nt any sound at all with the screenshot settings alone.Ģ. there is nothing that open the gate to get sound. The screenshot you posted is'nt the sound from your soundfile.ġ. TX16Wx does not come in an FX version, so that is apparently the difference regarding Sonar's routing.Actually, I thought I had posted a screenshot when you first raised the idea. I have a VST instrument, TX16Wx, that can accept an audio input for sample recording, but so far I can only get this to work in Reaper. I did find that Reaper is a bit more flexible about signal routing in this regard. Does Arturia include an FX version of the plugin? This would be the ideal solution. But the VST instruments that I have worked with in Sonar only allow for a MIDI input. Some VST's have a separate FX version that can be inserted as an audio effect with an audio input. In my experience, Sonar does not provide for audio input to a VSTi. Other ideas? Any help would be appreciated? Thanks! I've tried inserting an additional Midi Track and inserting it as an Effect in the FX Bin. I have an audio track with a vocal part and would like to try this out, but I can't seem to figure out how to run the audio into the synth. Mikebeam I just bought the Arturia V Collection and notice that it has the functionality of using some of the synths as an effect and you can run external inputs into it.
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